20.3.09

az!z Lines...

Bonjour People!

For our May 1st presentation, I will be presenting an immersive environnement in addition to my "portfolio" and work in progress inside the workshop room.

The immersive environnement will need to be isolated soundwise.
Spacewise it could be totally isoleted for better immersive experience but its not an absolute necessecity.

MINIMUM TECHNICAL REQUIREMENTS :

4 projectors

3 White Walls or Projector Screens

1 White Ceiling or a Horizantly placed Projector Screen

5 Surround Sound Speakers

1 Subwoofer


HEIGHT: ~3m WIDTH : ~ 4m x 3m x 3m ( A Wide wall with 2 perpendicular Narrow walls |___|)


Bonne Journée!
az!z

18.3.09

Modular objects space requirements

I will be exhibiting three to four works on May the first,

Foot print of objects:
1’ x 2.5’
3’ x 3’
2’ x 2’
1’ x 1’

There will be a book work of process included with the objects.

Four Spot lights to highlight the work.

total space approximately 15’ x 15’ to allow people to navigate the work. 

exhibition model (an example)

17.3.09

final project iteration and context brief.

I have been studying the way we receive, transmit, and recollect personal information through social online media. My perspective can be summarized by taking into account two opposite, but mutually relevant views on narration and memory: “to actively forget [and in this instance, re-create] the past in order to overcome the instincts of resentment” (Nietzche) and an understanding that 'to remember everything is a form of madness' (Brian Friel).

A series of such dichotomies are presented in my work, particularly between:
familiarity and isolation;
tactility of personal artifacts and ephemerality of online interaction;
recorded history and personal recollection.

Several methods have proved to be significant in my work, combining traditional mark-making (such as graphite and watercolour) with modern technologies (screenprint media and digital animation). To begin with, I have constructed a stop-motion animation to explain the relational aspects of our personalities and the architecture of Facebook.

Further, I have been observing the temporality and magnitude of two of the most prominent methods with which we receive and transmit personal information: the 'status update' and 'profile photo'. For this exhibition, I will create a two-part, large-scale installation, involving a visual representation of the mass and frequency of status updates collected over the period of one day, as well as the change in individual profile photo appearance over the course of one month. The ideas of artifact, memory and process are identified and elaborated in thematically relevant artistic expression.

Using ideas of participatory artwork, as posited by Joseph Beuys, Felix Guattarri, and others, I strive to test the linkages between the personal and private, as well as the mundane and the sublime. I wish to contrast, and question, our desire to be unique, with the urge to publicly broadcast this uniqueness in an increasingly consumptive manner. My work invites others to carefully examine their and others' interactions throughout the day-to-day life of online social communication.

“[this] is what a practical wisdom of historical narrative requires in this age of easy amnesia – a proper tension between our fidelities to the uniqueness and communicability of memory.” (Richard Kearney)


REQUIREMENTS:

a space about 10 by 10 feet, so that my work can be displayed within a space with sufficent vista in front of the paper. I may also need space to set up a camera in front of the work so that a stop-motion animation of the work can be produced in situ.
A small table holding my bookwork and other documentation would also be helpful, but this can be contained within the space (a 5 foot table would suffice).

16.3.09

J&J Brief&Requirements

The boucle la project is a collaborative initiative, which offers a series of interactive handbags that behave as companions. The companions are amalgams of different known animals and specific behaviors and personalities; they serve as anthropomorphic representations human traits and of social interactions.

Each bag integrates technology to its design in order to embed it with a template for a personality that will be created through repeated interactions with the bag. These creature-bags retain inherent behaviors specific to their personalities while evolving into a more mature creature. These electronically enhanced handbags address notions of social interactions and interdependence, while enhancing day-to-day interactions with personal objects.

2 modes of interactions are made available to the creature-bag; user-to-bag and bag-to-bag(s). In the user-to-bag mode, the user learns how to interact and behave with its new companion in order to assure a well-behaved object and satisfying interactions. The bag moves through 4 stages throughout its life, evolving according to the amount of care and attention it received from its owner. Therefore, the bag can embrace its new-found life or resist interactivity.

The 3 bags are Cédric, Edgar and Arthur and each belongs to a specific body part. Cédric rests on the neck area and is a wary animal, striving to evolve from nervous to calm; Edgar belongs to the torso and moves from apathy to responsiveness, whereas Arthur, a headpiece, strives to become a precise hunter by moving from aggressive to controlled.



Technical requirements:


Each bag (for a total of 3) is to be presented on a live model, and is accompanied by an informative booklet and narrative video. These are stored into a little box / cupboard type installation that will either be held on the wall or on a table. The Frame and chair from the last exhibition will also be present.
*There are also 3 mannequins ready for when the live models cannot be around.

The entire project is also accompanied by a process documentation package, which will be stored inside the frame.

The atmosphere needs to be fairytale (Eastern-European) like, and so the lighting needs to be flawless.

The total space requirements are approximately a 12’ blank wall with a 4’ floor space for the installation. The live models need to be able to walk around the space of the room without many encumbrances.

15.3.09

Project Description for MyCube. 
Designer: Constantinos Papaconstantinou

Object Design: 10' x 10' x 5'
Lighting Required: Spot lights
Projector Needed: Projection on wall
 

14.3.09

you should all see this

I just got back from seeing RiP: A remix manifesto
it is a must see...

http://www3.nfb.ca/webextension/rip-a-remix-manifesto/

for exhibition






HYPERWEARABLE

project description
Series of seven garments, a book and a video.
This project explores the thematic of hyperreality as described by Umberto Eco:
«The authentic fake.»
«We are giving you the reproduction so you will no longer feel any need for the original.»
Using the universe of sciences, it is a demonstration of the relation between reality and objectivity. With the collaboration of six persons from different professions, the original garment (a lab coat) is submitted to their personal interpretation, and reinterpreted by the designer. This can be related to the game of the broken telephone, where information is added or lost in the process of transmitting an objective data.

requirements
The process will be documented and presented as a book, with the series of seven garments. Threads and hangers will suspend the garments from the ceiling. It will need about 5 meters by 3 meters of space. The series could be displayed as illustrated below, depending on the space available. It is important that visitors are able to circulate around each piece.
A television of 13,5“ will also be required, ideally also suspended from the ceiling. The book should be placed on a little table or shelter (depending on the presence of a wall) in front to the project.
One of the garment will include electronics, but will be self-sufficient, so it won't need any external material.
The project will have the possibility, if necessary, to be stored outside of the opening hours of the exhibition.


26.1.09

25.1.09

Talk by Leah Buechley

Leah Buechley, talks about "High-low tech". She is a MIT prof and the creator of the lilypad series (Little arduino microcontrollers, sensors, powersources and actuators that are made for wearables and smart textiles, with easy-to sew and connect interfaces.)

See the video here

Future of interactive fashion by Sony

Just a little something about seeing/thinking/interpreting (wearable technology in)the future.

"New" ways to think about...

wooden benches!

24.1.09

Awesoness

Du concept de relier les points /chiffres pour créer un dessin : le Calendar Game de Dadadum

14.1.09

12.1.09

Motorized ikea hacks

motorized furniture!

An exhibition of Ikea furniture hacked into sculptures by "Jeff"
"It's from an exhibition called Catalog that consists of 5 sculptures made from Ikea products."

from: ikeahacker